The Use Of The Canva App To Improve Student Learning Outcomes In The IPAS Subject In Third Grade At UPTD SD Negeri 076112 Hilimbaruzo
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This study was motivated by the low student achievement in the IPAS subject in third grade at UPTD SD Negeri 076112 Hilimbaruzo, as well as the suboptimal use of technology-based learning media. Instruction that remains dominated by the use of textbooks and conventional methods causes students to tend to be passive, unfocused, and disengaged from the learning process. This study aims to determine improvements in student learning outcomes through the use of the Canva application and to describe the implementation of instruction using the Canva application in the IPAS subject for third-grade students at UPTD SD Negeri 076112 Hilimbaruzo. This study employed Classroom Action Research (CAR), conducted in two cycles, with each cycle consisting of the planning, implementation, observation, and reflection stages. The research subjects were 23 third-grade students at UPTD SD Negeri 076112 Hilimbaruzo. Data collection was conducted through observation and learning achievement tests. The research results showed that teacher engagement increased from 66.66% in Cycle I to 85.83% in Cycle II, while student engagement increased from 64.80% to 81.09%. Student learning outcomes also improved, as evidenced by the class average score rising from 65.65 in Cycle I to 76.95 in Cycle II. The percentage of students meeting the mastery criteria increased from 47.82% in Cycle I to 86.95% in Cycle II, with the number of students meeting the criteria rising from 11 to 20. These results indicate that the use of the Canva app can improve student learning outcomes and make the IPAS learning process more active, engaging, and interactive. Thus, the use of Canva as a learning medium in the implementation of classroom action research in Grade III at UPTD SD Negeri 076112 Hilimbaruzo showed an improvement in students' learning outcomes in the IPAS subject
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